Adding the element of "FUN" to mental health Interventions

The next Level Project

How can we make mental healthcare interventions more engaging?

At the NextLevel project (2014-2018), we aim to generate generic game design principles for gamification of mental health interventions. These design principles will be derived from gamifications of a set of six interventions. To ensure the generic applicability of the game design principles, the effect of the gamifications are tested by means of RCTs on a) the two main classes of intervention type that are in use in e-health (i.e. cognitive training and cognitive behavioural therapy), b) the two main categories of patient disorders (i.e. externalizing and internalizing disorders), and c) single patient factors (i.e. comorbidity, context of use, and treatment context

The Theory

Persuasive Game Design model

The Persuasive Game Design model was adopted as the theoretical framework for the Next Level project. According to this model, Gamification design is when game elements (Challange, social pressure etc.) are used to help realize aimed for transfer effects by transforming an otherwise ordinary "real world" experience to a more engaging "game world" experience to realize aimed for transfer effects.

OUR WORK

Gamification ToolKit

A online web based toolkit to study the effect of different game elements

Addiction Beater

Cognitive Behavioral Training gamification based on a music rhythm game concept for tasks such as Approach Avoidance, Go-No-Go

Ready Set Goals

A goal setting game for substance abuse treatment of cannabis

COMET Zen Garden

Gamification of the Competitive Memory Training, based on a playful garden concept.

Small Problems

a Narrative-based gamification of the CBM-I (Interpretive Bias Training)

Our Members

The Next Level project consists of researchers and practitionsers coming from various domains and institutions, ranging from game design to addiction research
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Valentijn Visch

Industrial Design Engineering, TU Delft
Valentijn Visch is an associate professor at the Delft University of Technology
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Panote Siriaraya

Industrial Design Engineering, TU Delft
Panote Siriaraya is a Post-doc Researcher at the Delft University of Technology
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Marierose van Dooren

Industrial Design Engineering, TU Delft
Marierose van Dooren is a PhD candidate at the Delft University of Technology
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Richard Goossens

Industrial Design Engineering, TU Delft
Richard Goossens is a full professor at the Department of Industrial Design Engineering, TU Delft
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Micheal Bas

&RANJ Serious Games Agency
Micheal Bas is the CEO of &RANJ Serious games company and also a visiting professor at the Delft University of Technology
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Marilisa Boffo

Developmental Psychology,UvA
Marilisa Boffo is a Post-doc researcher at the University of Amsterdam
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Reinout Wiers

Developmental Psychology, UvA
Reinout Wiers is a full professor working at the Department of Developmental Psychology, UvA
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Elske salemink

Developmental Psychology, UvA
Elske Salemink is an is assistant professor at the Department of Developmental Psychology, University of Amsterdam
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Piers Prins

Developmental Psychology, UvA
Piers Prins is a full professor working at the Department of Developmental Psychology, UvA
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Renske Spijkerman

Brijder
Renske Spijkerman is a Senior Researcher at Brijder, Parnassia
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Vincent Hendriks

Brijder
Vincent Hendriks is a Researcher at Brijder, Parnassia
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Kees Korrelboom

PsyQ
Kees Korrelboom is a Full Professor at Tiburg University

Our Partners