The Game Experience ToolKit

OVERVIEW

The game experience toolkit was created to enable researchers to study the effect of specific game elements , used in gamification

GAMIFICATION RESEARCH

In order to design more effective gamifications, especially in the context of mental healthcare, it is essential to better understand the potential effects of different game design elements that could be used in the gamification of the therapeutic activities. Most serious game studies carried out in this context usually see the game itself as a “black box”, measuring the before and after effect of the designed game without investigating the effect of specific game design strategies (game elements).

GAME EXPERIENCE TOOLKIT

The game experience toolkit was created to facilitate the running of experimental studies carried out to broaden our knowledge about how certain game design approaches or “game elements” affect user experience and behaviour. The tookit allows researchers to combine various game elements with different tasks to examine their influence on user experience.

AVALIABLE GAME ELEMENTS

So far, the research platform was used to examine the effect of progression based game elements on user motivation and experience (feelings of flow, competence etc). Three different types of progression systems which are commonly used in game design and gamification were added to the toolkit. These are game difficulty progression systems (increasing the challenge of the game progressively to match the natural improvement of the player’s skill and providing a constant challenge and a sense of accomplishment), Player progression systems (players are provided with a sense of growth and increase in game world power as they accomplish the tasks) and Performance progression systems (Players are provided with various benchmarks for their in-game performance and they would be challenged to continuously try to outperform their previous records).

gameplayProgression

playerProgression

performanceProgression

When using this toolkit, you can mix and match the elements as you see fit (for instance, you can test what it would be like when combining a player progression system and a gameplay progression system at the same time)

AVALIABLE TASKS

Two tasks have been used in the game experience toolkit. The dot Judgement task, a number-space mapping task where users would need to select which “block” contains more dots and the card matching memory task, where users flip cards that reveal images underneath and try to match them in pairs.

gameToolKit

dotJudgement

ONLINE DEMO

Here, you can find an early version of the toolkit as an online demo. Note, the current demo is not responsive and does not scale to mobile devices